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2011-05-28(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke ↵frosch
at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
2011-05-28(svn r22504) -Codechange: Add EV_END and use it to check the lengths of ↵frosch
_effect_init_procs and _effect_tick_procs.
2011-05-28(svn r22503) -Doc: EffectVehicleType.frosch
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium