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path: root/src/effectvehicle.cpp
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2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14933) -Codechange: check the whether a pool item can be constructed ↵rubidium
instead of trying to make it and check for NULL.
2009-01-09(svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored ↵rubidium
in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-08-20(svn r14110) -Fix: desyncs due to bubbles in toylandglx
2008-05-30(svn r13343) -Codechange: reorder/move variable/functions in the network ↵rubidium
headers so that nothing from the network directory needs to include basically all network headers.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium