Age | Commit message (Collapse) | Author |
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was deleted
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VehiclePositionChanged and EndVehicleMove.
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deleting them; it already happens in the destructor.
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instead of trying to make it and check for NULL.
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in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
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headers so that nothing from the network directory needs to include basically all network headers.
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something more than whitespace as description of files that don't have a description.
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