Age | Commit message (Expand) | Author |
2009-05-22 | (svn r16384) -Codechange: move u.effect to EffectVehicle | rubidium |
2009-05-22 | (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle wa... | smatz |
2009-03-11 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge Vehi... | rubidium |
2009-03-11 | (svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before dele... | rubidium |
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz |
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium |
2009-01-09 | (svn r14933) -Codechange: check the whether a pool item can be constructed in... | rubidium |
2009-01-09 | (svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored ... | rubidium |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium |
2008-08-20 | (svn r14110) -Fix: desyncs due to bubbles in toyland | glx |
2008-05-30 | (svn r13343) -Codechange: reorder/move variable/functions in the network head... | rubidium |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add some... | rubidium |
2008-04-20 | (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp | rubidium |