Age | Commit message (Collapse) | Author |
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VehicleSpriteSeq.
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Vehicle class
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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minimalize the work done where possible
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functions if they return the Z in pixels (like TilePixelHeight)
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industries also affect the effect vehicles created by industries.
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at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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_effect_init_procs and _effect_tick_procs.
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if a header require a header make it include that header
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GetIndustryByTile()
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was deleted
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VehiclePositionChanged and EndVehicleMove.
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deleting them; it already happens in the destructor.
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instead of trying to make it and check for NULL.
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in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
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headers so that nothing from the network directory needs to include basically all network headers.
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something more than whitespace as description of files that don't have a description.
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