Age | Commit message (Collapse) | Author |
|
was deleted
|
|
VehiclePositionChanged and EndVehicleMove.
|
|
deleting them; it already happens in the destructor.
|
|
|
|
|
|
instead of trying to make it and check for NULL.
|
|
in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
|
|
|
|
|
|
|
|
headers so that nothing from the network directory needs to include basically all network headers.
|
|
something more than whitespace as description of files that don't have a description.
|
|
|