Age | Commit message (Collapse) | Author |
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before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
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this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption.
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
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class. Based on ideas of fonso/fonsinchen.
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