Age | Commit message (Collapse) | Author |
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LinkRefresher.
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loading and unloading.
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refit prediction
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to modify vehicle capacities, use the same multiplier to modify loading speed.
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overloaded by station stopping acceptance for cargo scheduled to be delivered
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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would try to unload without actually unloading, the vehicle would just not load any cargo at the station (fonsinchen)
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cases where it worked were corner cases rather than the general case.
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improved loading) instead of calculating if for every cycle
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be shown at the same time (fonsinchen)
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duplicated code (fonsinchen)
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they go bankrupt or are taken over.
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enabled/disabled
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left (fonsinchen)
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'stealing' cargo, i.e. loading cargo onto a second vehicle when the first can't be fully filled yet (fonsinchen)
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larger than 0
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triggers on individual platform
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Eagle_rainbow)
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acceleration (power, weight, tractive effort, etc) during service or 32 day triggers
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GoodsEntry::time_since_pickup.
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(ZxBioHazardZx)
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you took max loan (ZxBiohazardZx)
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has reached MAX_INFLATION.
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vehicles if other wagons cannot already take all cargo without refitting. This way the consist preserves its refit potential as long as possible, in case other cargo arrives at the station.
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NewsFlag instead.
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they all behave the same.
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exclusive transport rights to the new owner resp. cancel them.
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number of all tracks and not independently for each rail type.
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properly on company takeover. And don't count buoys while loading a game either.
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(esp. vehicle var 43)
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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vehicle did not carry any cargo.
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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