Age | Commit message (Collapse) | Author |
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vehicles if other wagons cannot already take all cargo without refitting. This way the consist preserves its refit potential as long as possible, in case other cargo arrives at the station.
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NewsFlag instead.
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they all behave the same.
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exclusive transport rights to the new owner resp. cancel them.
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number of all tracks and not independently for each rail type.
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properly on company takeover. And don't count buoys while loading a game either.
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(esp. vehicle var 43)
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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vehicle did not carry any cargo.
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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instead.
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validness.
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auto-refitting.
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station when the vehicle allows it.
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checks, so there was some trouble moving a vehicles and groups from one company to another
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between bankruptcy and manual removal of companies even though the API suggested that
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shall only be triggered when all cargo was taken.
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prices, and reduce computational errors. (Eddi)
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cheated to, we need to cheat him to another company.
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ChangeOwnershipOfCompanyItems() already does that and it does it better.
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companies must be sold even if share trading is disabled at that point of time.
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existing comments
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before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
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with 'you' in it
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useless; just don't use depot orders or timetabling if you don't want to use it
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with the command to remove companies
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invalidated when payment changed
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non-existing company
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road vehicles and trains.
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in while loading/unloading vehicles. It is only needed when at least one vehicle is loading; all other times it is a waste of effort. Roughly halves the time it takes to perform loading/unloading of vehicles (fonsinchen)
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