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2007-07-13(svn r10541) -Fix [FS#1028]: cargo payment rates overflow.rubidium
-Fix: cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years. Both are solved by stopping the inflation after 170 years; there is absolutely no point in continueing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable.
2007-07-11(svn r10508) -Codechange: allow customizable animation schemes for industries.rubidium
2007-07-08(svn r10477) -Codechange: add some callbacks to customise the acceptance of ↵rubidium
industries.
2007-07-08(svn r10473) -Codechange: make the industry "window", the one that shows ↵rubidium
when you click on an industry, more flexible to allow easier integration with newindustries.
2007-07-07(svn r10460) -Codechange: add some more variables needed for newindustries ↵rubidium
regarding to the creation of the industries.
2007-07-05(svn r10442) -Codechange: implement the industry production callback.rubidium
2007-07-04(svn r10441) -Fix (r10440): something went wrong "porting" fixes from one ↵rubidium
place to another; like compiling the wrong checkout.
2007-07-04(svn r10440) -Fix: CBM_IND defines bits to be set, not bitsets.rubidium
2007-07-04(svn r10439) -Codechange: initial steps for customized industry productions.rubidium
2007-06-30(svn r10397) -Fix [FS#969]: subsidy awarded messages broken due to {COMPANY} ↵peter1138
now taking 1 (not 2) parameters. also remove an unnecessary dereference.
2007-06-25(svn r10332) -Fix [FS#940]: ratings where also shown on drop-off stations.rubidium
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-22(svn r10287) -Fix (r10266): some surprises from that (almost always) ↵rubidium
complaining compiler...
2007-06-22(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵truelight
vehicle is loading, down meaning vehicle is unloading
2007-06-22(svn r10266) -Codechange: keep track of the origin, time of travel and ↵rubidium
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10254) -Feature: loading indicator, which shows in % how full a ↵truelight
vehicle is while loading/unloading (TheJosh)
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-19(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.rubidium
2007-06-18(svn r10210) -Codechange: make all money related variables 64 bits, so ↵rubidium
overflowing them should become a little harder.
2007-06-18(svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the ↵rubidium
previous commit
2007-06-18(svn r10208) -Codechange: replace int32 with Money where appropriate.rubidium
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ↵rubidium
money64, which is now renamed to player_money.
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-12(svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train ↵rubidium
didn't get loaded properly.
2007-06-12(svn r10122) -Codechange: Add a CountBitsSet function and use it to replace ↵maedhros
some less efficient loops.
2007-06-12(svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, ↵maedhros
delete trains as a whole rather than each part individually, as that leads to invalid tests on parts that have already been deleted.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-10(svn r10084) -Fix [FS#855]: reversing a train when loading at a station crashed.rubidium
2007-06-08(svn r10062) -Codechange: Don't redraw all station tiles when cargo is added ↵peter1138
or removed if the station has no custom graphics.
2007-06-07(svn r10058) -Codechange: give some industry variable sensible names (like ↵rubidium
not telling "last_mo_production" when it is the production of the current month).
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-05-26(svn r9930) -Fix (r9838): obiwan could cause vehicles to way a long time ↵rubidium
(2.5 years) at stations.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-18(svn r9870) -Codechange: Silence two compiler warnings and give proper type ↵belugas
to the "type" member of industry struct
2007-05-18(svn r9867) -Codechange: Remove data duplication. The exact same values can ↵belugas
be found in the industry spec, so take it from there instead.
2007-05-17(svn r9866) -Codechange: remove the technical ↵rubidium
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later.
2007-05-15(svn r9841) -Codechange: add a little more type strictness to the vehicle types.rubidium
2007-05-15(svn r9840) -Fix (r9838): MSVC is complaining about signedness again (Belugas).rubidium
2007-05-14(svn r9838) -Fix: make "improved loading" a proper improved loading instead ↵rubidium
of loading one (semi-)random vehicle at a time: - Now it is really FIFO. - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
2007-05-14(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; ↵rubidium
generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
2007-05-13(svn r9831) -Codechange: more refactoring of the loading/unloading.rubidium
2007-05-12(svn r9829) -Codechange: more refactoring of the unloading algorithm.rubidium
2007-05-08(svn r9815) -Fix (r9761) [FS#769): transfers weren't accounted in the ↵rubidium
vehicle profits.
2007-05-06(svn r9794) -Codechange: refactor the question whether a vehicle can be ↵rubidium
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-02(svn r9770) -Codechange: perform the payment of cargo when ↵rubidium
loading/unloading, but when arriving at the station.
2007-05-01(svn r9761) -Codechange: refactor cargo payment out of LoadUnloadVehicle.rubidium
2007-04-20(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of ↵rubidium
processing power anymore when having a lot of trains.