Age | Commit message (Collapse) | Author |
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number of all tracks and not independently for each rail type.
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properly on company takeover. And don't count buoys while loading a game either.
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(esp. vehicle var 43)
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the cargo count of the current quarter instead of the last quarter like the tooltip says
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vehicle did not carry any cargo.
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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instead.
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validness.
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auto-refitting.
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station when the vehicle allows it.
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checks, so there was some trouble moving a vehicles and groups from one company to another
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between bankruptcy and manual removal of companies even though the API suggested that
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shall only be triggered when all cargo was taken.
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prices, and reduce computational errors. (Eddi)
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cheated to, we need to cheat him to another company.
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ChangeOwnershipOfCompanyItems() already does that and it does it better.
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companies must be sold even if share trading is disabled at that point of time.
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existing comments
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before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
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with 'you' in it
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useless; just don't use depot orders or timetabling if you don't want to use it
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with the command to remove companies
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invalidated when payment changed
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non-existing company
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road vehicles and trains.
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in while loading/unloading vehicles. It is only needed when at least one vehicle is loading; all other times it is a waste of effort. Roughly halves the time it takes to perform loading/unloading of vehicles (fonsinchen)
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instead of recalculating it every time.
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