Age | Commit message (Collapse) | Author |
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type 'bool' in operation
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indicators of everyone. Patch by SmatZ.
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performance rating calculation.
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functions. Based on patches by skidd13, SmatZ and Belugas.
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station should get goods was not done properly.
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company or a bankrupted/non-existant company.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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cargo too.
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there were already two stations with a "more than default" rating as no cargo would be moved to the station to be picked up.
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still thought that companies were described by two parameters instead of one.
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the vehicle-income, not from the route-income (tnx to RichK for all the info)
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vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
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called LT_NORMAL :)
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make it more obvious and less hidden what actually happens. Based on a patch by rfalke.
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another way.
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variables.h to strings.h
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-Fix: cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years.
Both are solved by stopping the inflation after 170 years; there is absolutely no point in continueing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable.
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industries.
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when you click on an industry, more flexible to allow easier integration with newindustries.
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regarding to the creation of the industries.
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place to another; like compiling the wrong checkout.
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now taking 1 (not 2) parameters. also remove an unnecessary dereference.
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(president) name
by index
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complaining compiler...
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vehicle is loading, down meaning vehicle is unloading
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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vehicle is while loading/unloading (TheJosh)
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place money in some string.
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issues. Thanks to benc for providing the patch.
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overflowing them should become a little harder.
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previous commit
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money64, which is now renamed to player_money.
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easily modified.
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didn't get loaded properly.
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some less efficient loops.
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delete trains as
a whole rather than each part individually, as that leads to invalid tests on
parts that have already been deleted.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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or removed if the station has no custom graphics.
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