Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-19 | (svn r10212) -Fix [FS#723]: money overflow bugs in many locations. | rubidium | |
2007-06-18 | (svn r10210) -Codechange: make all money related variables 64 bits, so ↵ | rubidium | |
overflowing them should become a little harder. | |||
2007-06-18 | (svn r10209) -Fix/Codechange: forgot a few changes of int32 -> Money in the ↵ | rubidium | |
previous commit | |||
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-12 | (svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train ↵ | rubidium | |
didn't get loaded properly. | |||
2007-06-12 | (svn r10122) -Codechange: Add a CountBitsSet function and use it to replace ↵ | maedhros | |
some less efficient loops. | |||
2007-06-12 | (svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, ↵ | maedhros | |
delete trains as a whole rather than each part individually, as that leads to invalid tests on parts that have already been deleted. | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-10 | (svn r10084) -Fix [FS#855]: reversing a train when loading at a station crashed. | rubidium | |
2007-06-08 | (svn r10062) -Codechange: Don't redraw all station tiles when cargo is added ↵ | peter1138 | |
or removed if the station has no custom graphics. | |||
2007-06-07 | (svn r10058) -Codechange: give some industry variable sensible names (like ↵ | rubidium | |
not telling "last_mo_production" when it is the production of the current month). | |||
2007-06-01 | (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵ | maedhros | |
individual checks depending on the vehicle type. | |||
2007-05-26 | (svn r9930) -Fix (r9838): obiwan could cause vehicles to way a long time ↵ | rubidium | |
(2.5 years) at stations. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-18 | (svn r9870) -Codechange: Silence two compiler warnings and give proper type ↵ | belugas | |
to the "type" member of industry struct | |||
2007-05-18 | (svn r9867) -Codechange: Remove data duplication. The exact same values can ↵ | belugas | |
be found in the industry spec, so take it from there instead. | |||
2007-05-17 | (svn r9866) -Codechange: remove the technical ↵ | rubidium | |
one-input-cargo-creates-one-output-cargo limit in the factories, sawmills, steelmills and the ones I'm forgetting to mention right now. Use of this functionality will come later. | |||
2007-05-15 | (svn r9841) -Codechange: add a little more type strictness to the vehicle types. | rubidium | |
2007-05-15 | (svn r9840) -Fix (r9838): MSVC is complaining about signedness again (Belugas). | rubidium | |
2007-05-14 | (svn r9838) -Fix: make "improved loading" a proper improved loading instead ↵ | rubidium | |
of loading one (semi-)random vehicle at a time: - Now it is really FIFO. - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....). | |||
2007-05-14 | (svn r9836) -Codechange: make non-improved loading happen FIFO-ish; ↵ | rubidium | |
generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading. | |||
2007-05-13 | (svn r9831) -Codechange: more refactoring of the loading/unloading. | rubidium | |
2007-05-12 | (svn r9829) -Codechange: more refactoring of the unloading algorithm. | rubidium | |
2007-05-08 | (svn r9815) -Fix (r9761) [FS#769): transfers weren't accounted in the ↵ | rubidium | |
vehicle profits. | |||
2007-05-06 | (svn r9794) -Codechange: refactor the question whether a vehicle can be ↵ | rubidium | |
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. | |||
2007-05-02 | (svn r9770) -Codechange: perform the payment of cargo when ↵ | rubidium | |
loading/unloading, but when arriving at the station. | |||
2007-05-01 | (svn r9761) -Codechange: refactor cargo payment out of LoadUnloadVehicle. | rubidium | |
2007-04-20 | (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of ↵ | rubidium | |
processing power anymore when having a lot of trains. | |||
2007-04-15 | (svn r9638) -Feature: Increase cargo types from 12 to 32 and enable newcargo ↵ | peter1138 | |
flag in NewGRF loader. | |||
2007-04-12 | (svn r9617) -Codechange: Implement callback for cargo profit calculation | peter1138 | |
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-04-06 | (svn r9568) -Documentation: doxygen and comment changes: Root of src is ↵ | belugas | |
finally done. Now, time to start clearing as much as possible | |||
2007-04-01 | (svn r9541) -Codechange: Safeguard the company-buying routines so that the ↵ | celestar | |
buying player and the bought player need to be two different entities | |||
2007-03-31 | (svn r9533) -Fix [FS#274]: when a company is removed (either via auto-clean, ↵ | truelight | |
bankrupt, or take over), sell all the shares he has first, then sell the shares all people have on this company, and then remove the company. | |||
2007-03-24 | (svn r9427) -Codechange: remove redundant variable | peter1138 | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-21 | (svn r9388) -Codechange: variable scope and type, and standardify all ↵ | peter1138 | |
CargoID loops. | |||
2007-03-16 | (svn r9257) -Codechange: Use cargo's town effect property for determining ↵ | peter1138 | |
subsidy source/target type. | |||
2007-03-08 | (svn r9071) -Fix [FS#459]: when in networking an other player takes over an ↵ | truelight | |
AI which is also controlled by a player, move the player with the company to the company who bought out the AI | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9029) -Fix (r7326): Only call the gradual loading amount callback if ↵ | maedhros | |
the bit for it is set in the vehicle's callbackmask. | |||
2007-03-02 | (svn r8979) -Fix (r8978): unsigned vs signed comparisons. | rubidium | |
2007-03-02 | (svn r8978) -Feature: Rewrite of transfer system. | richk | |
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D. When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route. You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :) | |||
2007-03-02 | (svn r8969) -Codechange: rework of the player face bits. | rubidium | |
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups | |||
2007-02-28 | (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can ↵ | maedhros | |
be used for more than just the gradual loading status. |