Age | Commit message (Collapse) | Author |
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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was not accepted.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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to newgrf loading and make the internal state zero-based instead.
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enum some more.
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including of newgrf_cargo.h
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ofcourse the index of the source station generally doesn't equal the location of said station.
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variables
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a Engine * is already present.
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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industry tiles accept it but industry itself doesn't
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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didn't load anymore after their initial load was completed
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better.
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been deleted
-Cleanup: remove some never-used code
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for more consistency and distinguishability.
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exploit; only count profitable vehicles and recently serviced stations.
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unsigned values
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and headquarters anymore
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(generalise and improve the check used only for valuables)
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cargo unloaded at station (can differ with 'stockpiling' industries)
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CargoSpec::current_payment.
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all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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set to Steady while in recession
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companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.
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Oxford Dictionary of English and Merriam-Webster.
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and don't set an unused timeout with a magic number
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GetIndustryByTile()
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in the 'loading' state after they have finished loading
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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the Subsidy struct instead of determining it every time it's needed
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relatives
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