Age | Commit message (Collapse) | Author |
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aircraft.
Now callback 12 is properly called also for 'mail'.
If the callback is not used, 'mail' uses 1/4 of property 7 (rounded up).
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some archs/compilers) code for cargo value computation
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station catchment area.
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client so it is immediatelly clear which one you are working with.
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they have colour of invalid player
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introducing a daily random industry change.
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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are changed and cargo types are added, so that cargo payment rates are correct.
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deletion of companies as the removal of a company could lead to wrong names in the news messages.
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with all other structs/classes that are in a pool.
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due to wrong (and unneeded) type conversions in the saveload code.
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equivalent constant
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inflation rates
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headers so that nothing from the network directory needs to include basically all network headers.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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window_gui.h only needs to be included in *_gui.cpp.
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anymore. Patch by Cirdan.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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Patch by Cirdan.
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store a second tile to skip to (in news messages). Patch by cirdan.
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declarations.
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something more than whitespace as description of files that don't have a description.
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player/company names were not properly reset/freed after bankrupt (before new player start)
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WindowClass lookup
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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(Thanks to mart3p for samples and fixes)
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little more clear that 'transfer' is just an unload type.
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-Feature: ability to force a vehicle to not unload at a station.
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load and full load any based on the patch setting instead of using the patch setting directly.
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compilation/testing was flawed.
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bit of coding style
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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vehicles' running cost, and show running cost of wagons if they have it.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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