Age | Commit message (Collapse) | Author |
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they had nothing to unload and gradual loading was disabled.
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waypoint_func.h
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the unload counter/stuck when the vehicle is unloading. It'll be automatically reset once the vehicle wants to leave the station
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subsidy's age
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valid CargoSpecs
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instead of 'byte'.
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all subsidies
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would skip loading as they thought nothing could be unloaded or loaded.
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whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
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vehicle's profit.
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class. Based on ideas of fonso/fonsinchen.
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industries' production compile unit static instead of passing it around as pointer
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instead of each time a cargo packet is delivered
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when there is no vehicle at the station
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instead of searching them everytime payment is made
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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after deleting it
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vehicles/stations/industries are deleted.
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source station is deleted
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_local_company, but only as a storage location for the company you want to join in MP.
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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merging companies or when a company benkrupts
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unload at the station where you received the cargo
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v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs.
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color and colour.
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convert the groups correctly
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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percent too little a year
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depots, industries, towns and waypoints
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(optional) parameter.
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