Age | Commit message (Collapse) | Author |
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disaster too
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crossing and after loading older savegame
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building/removing a large block of track/signals/station
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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unneeded include from openttd.h.
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continuously while train waiting in station.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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with an adjacent station in the same axis crashed.
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of a global variable. Patch by Noldo (FS#1114).
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vehicle color mapping so the vehicles use the new owner color
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functions.
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by PLAYER_SPECTATOR
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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-Codechange: Rename the BIGMUL functions to the fitting naming style
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with the coding style
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a macro (skidd13)
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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Money supports that now too.
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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(according to TTDP's source code, not "the" specs) that it should take the "default" one.
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type 'bool' in operation
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indicators of everyone. Patch by SmatZ.
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performance rating calculation.
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functions. Based on patches by skidd13, SmatZ and Belugas.
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station should get goods was not done properly.
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company or a bankrupted/non-existant company.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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cargo too.
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there were already two stations with a "more than default" rating as no cargo would be moved to the station to be picked up.
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