Age | Commit message (Collapse) | Author |
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are changed and cargo types are added, so that cargo payment rates are correct.
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deletion of companies as the removal of a company could lead to wrong names in the news messages.
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with all other structs/classes that are in a pool.
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due to wrong (and unneeded) type conversions in the saveload code.
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equivalent constant
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inflation rates
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headers so that nothing from the network directory needs to include basically all network headers.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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window_gui.h only needs to be included in *_gui.cpp.
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anymore. Patch by Cirdan.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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Patch by Cirdan.
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store a second tile to skip to (in news messages). Patch by cirdan.
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declarations.
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something more than whitespace as description of files that don't have a description.
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player/company names were not properly reset/freed after bankrupt (before new player start)
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WindowClass lookup
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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(Thanks to mart3p for samples and fixes)
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little more clear that 'transfer' is just an unload type.
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-Feature: ability to force a vehicle to not unload at a station.
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load and full load any based on the patch setting instead of using the patch setting directly.
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compilation/testing was flawed.
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bit of coding style
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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vehicles' running cost, and show running cost of wagons if they have it.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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disaster too
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crossing and after loading older savegame
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building/removing a large block of track/signals/station
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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unneeded include from openttd.h.
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continuously while train waiting in station.
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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