Age | Commit message (Collapse) | Author |
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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divisions with rounding.
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to spectators
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Zero prices break a lot of the internal logic to determine whether something has been done.
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loan and as such the value at which you bought the company was too low
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if a header require a header make it include that header
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wait counter; sometimes they might get into eachother's way
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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profit in feeder chains. This to give the user a better chance to get a feeder system without "losses".
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was not accepted.
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vehicles only apply to the GRF locally, if it defines engines of that type itself.
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and cost factor and use it consistently for vehicle purchase, running cost, and refit cost.
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to newgrf loading and make the internal state zero-based instead.
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enum some more.
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including of newgrf_cargo.h
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ofcourse the index of the source station generally doesn't equal the location of said station.
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variables
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a Engine * is already present.
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CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen)
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industry tiles accept it but industry itself doesn't
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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generic as it's used for more than just load/unload. Also add some documentation about where it is used.
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didn't load anymore after their initial load was completed
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better.
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been deleted
-Cleanup: remove some never-used code
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for more consistency and distinguishability.
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exploit; only count profitable vehicles and recently serviced stations.
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unsigned values
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and headquarters anymore
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(generalise and improve the check used only for valuables)
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cargo unloaded at station (can differ with 'stockpiling' industries)
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CargoSpec::current_payment.
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all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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set to Steady while in recession
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companies anymore; caused by the introduction NoAI, although NewAI had the same problem too.
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