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path: root/src/dock_gui.cpp
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2009-01-08(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)rubidium
2009-01-07(svn r14902) -Feature: Advanced setting to keep various building tools ↵frosch
active, which are usually closed after placing an object. (planetmaker)
2009-01-04(svn r14822) -Change: save 'build station' settings in the config file, like ↵rubidium
drag'n'drop and and show coverage area (Rexxars)
2009-01-02(svn r14787) -Fix: landscape toolbar getting closed when ↵rubidium
rail/road/water/airport toolbar gets closed with linked toolbars turned on.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-31(svn r13887) -Codechange: Replace numbers with Colours enum on autoreplace, ↵belugas
build_vehicle, cheat, depot and dock guis. The fact that it goes alphabetically is pure coincidence.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-25(svn r13628) -Feature: enable building of aqueducts in the scenario editorskidd13
-Codechange: related to this split the waterway based buttons from the landscape generation window
2008-06-12(svn r13490) -Add: a seperate icon for aqueductsskidd13
2008-06-11(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct ↵smatz
(planetmaker)
2008-06-11(svn r13479) -Codechange: don't use word 'bridge' for aqueducts that oftensmatz
2008-06-11(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.rubidium
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13230) -Fix [FS#2030](r13171): When closing toolbars, also close their ↵frosch
PickerWindows.
2008-05-22(svn r13215) -Codechange [FS#2029]: enumify and comment Build Dock widgets ↵smatz
(Roujin)
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-18(svn r13171) -Codechange: make a class of the ↵rubidium
Build[Air|Rail|Road|Dock]ToolbarWindows.
2008-05-18(svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of ↵rubidium
WindowEvent.
2008-05-17(svn r13145) -Codechange: make classes of the BuildDocks[Depot|Station]Window.glx
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-15(svn r13104) -Codechange: make ResetObjectToPlace safe to be called ↵rubidium
recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
2008-05-09(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵rubidium
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-08(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of ↵rubidium
Window.
2008-05-08(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with ↵rubidium
a Window constructor.
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium
2008-05-07(svn r12983) -Codechange [FS#1987] : Unification of all dynamite tools calls ↵belugas
to only one. Thanks to Roujin
2008-05-06(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵rubidium
when it's certain that w != NULL.
2008-05-06(svn r12975) -Codechange: replace DeleteWindow(w) with delete w.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12939) -Codechange: do not use the window proc to determine whether a ↵rubidium
toolbar is a rail toolbar, but use the window number.
2008-04-06(svn r12596) -Feature: show what cargos a station could be supplied with. ↵rubidium
Patch by Roujin.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-02-15(svn r12154) -Codechange: removed a magic numberglx
2008-01-27(svn r11993) -Fix: Resize station/roadstop/dock/airport construction windows ↵peter1138
if cargo acceptance list is too long.
2008-01-25(svn r11983) -Codechange: Add some helper functions for slopes and use them.frosch
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-06(svn r11768) -Codechange: move some terraform related gui stuff from ↵rubidium
main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.