Age | Commit message (Collapse) | Author |
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
they are basically the same thing
|
|
toolbar windows.
|
|
|
|
of the build-dock window
|
|
|
|
expanding them much easier (Alberth)
|
|
|
|
building w.r.t. tile selection and when the window should be closed.
|
|
changing company.
|
|
guarantees that _current_company is the same as _local_company.
|
|
|
|
|
|
active, which are usually closed after placing an object. (planetmaker)
|
|
drag'n'drop and and show coverage area (Rexxars)
|
|
rail/road/water/airport toolbar gets closed with linked toolbars turned on.
|
|
(optional) parameter.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
build_vehicle, cheat, depot and dock guis.
The fact that it goes alphabetically is pure coincidence.
|
|
|
|
with all other structs/classes that are in a pool.
|
|
-Codechange: related to this split the waterway based buttons from the landscape generation window
|
|
|
|
(planetmaker)
|
|
|
|
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
PickerWindows.
|
|
(Roujin)
|
|
|
|
Build[Air|Rail|Road|Dock]ToolbarWindows.
|
|
WindowEvent.
|
|
|
|
the Window class and remove Window from their naming.
|
|
recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
|
|
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
|
|
Window.
|
|
a Window constructor.
|
|
|
|
to only one. Thanks to Roujin
|
|
when it's certain that w != NULL.
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
toolbar is a rail toolbar, but use the window number.
|
|
Patch by Roujin.
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
|
|
if cargo acceptance list is too long.
|