Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-24 | (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in ↵ | rubidium | |
non-canal water where canals should have been build. | |||
2007-11-15 | (svn r11440) -Codechange: replace magic numbers with enumified ↵ | rubidium | |
WindowHighlightMode constants. Patch by SmatZ. | |||
2007-09-04 | (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵ | rubidium | |
remotely trigger an assertion. | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-12 | (svn r10522) -Fix: the "build truck station" GUI showed that it would accept ↵ | rubidium | |
tourists when it does not, whereas the "build bus station" GUI did not show them when it did accept them. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-08 | (svn r10068) -Fix [FS#835]: coverage area highlight was still show when it ↵ | rubidium | |
was turned off for docks. | |||
2007-05-23 | (svn r9905) -Feature: Allow building new stations adjacent to existing ↵ | maedhros | |
stations by holding down control. Based on a patch by Wolf01. | |||
2007-05-23 | (svn r9901) -Codechange: Decide what to do with selected land areas based on ↵ | maedhros | |
the specific variable, not how it was highlighted. | |||
2007-05-23 | (svn r9900) -Codechange: Separate the variables for how to highlight a land ↵ | maedhros | |
area and what to do with it afterwards. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-03-10 | (svn r9105) -Fix [FS#629]: disable the ability to make flooding water with ↵ | rubidium | |
the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0. | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-02-23 | (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and ↵ | belugas | |
a few comments style. Some documentation addition, when i can easily supply them | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-01-28 | (svn r8436) -Fix | tron | |
-Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other | |||
2007-01-15 | (svn r8143) Remove the landscaping button from the build toolbars. | tron | |
The landscaping toolbar can be reached at least as easy directly from the main toolbar. Further two of the four toolbars uses 'l' as keyboard shortcut for this button, which plain does not work (The letter has to be uppercase). This was covered by the fact there is a global shortcut 'L' to open the landscaping toolbar, so the individual checks in the four build toolbars were redundant anyway. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |