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path: root/src/dock_gui.cpp
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2019-04-25Feature: Add existing station coverage area display when placing new station ↵peter1138
parts.
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-24Codechange: Use override specifier in Window-derived classes.peter1138
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵Peter Nelson
timers to work with milliseconds instead of ticks.
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2016-05-22(svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town ↵frosch
authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya)
2016-05-22(svn r27571) -Codechange: Consistent naming for command callbacks which play ↵frosch
a sound effect.
2015-02-22(svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing ↵frosch
max-vehicles settings. (adf88)
2015-02-01(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵frosch
ScaleGUITrad().
2014-09-22(svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom ↵peter1138
level.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-03-23(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound ↵frosch
effect. Rename the enum items to properly reflect their purpose.
2013-06-15(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.frosch
2013-06-15(svn r25412) -Codechange: Make use of Window::OnHotkeyfrosch
2013-06-15(svn r25410) -Codechange: Put all hotkeys of a window into a static ↵frosch
HotkeyList member.
2013-06-15(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.frosch
2013-06-15(svn r25401) -Fix-ish: Add missing includes with prototypes to functions ↵frosch
declared in the cpp file.
2013-06-11(svn r25395) -Fix [FS#5596]: The size of station construction windows could ↵frosch
oscillate when resizing the window moved the mouse into the window.
2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a ↵truebrain
Window class
2011-12-16(svn r23531) -Codechange: document and rename widgets to be consistent and ↵truebrain
understandable
2011-12-15(svn r23528) -Codechange: move widget enums to widgets/NNN_type.htruebrain
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23102) -Codechange: remove the remaining pointless multiplications by ↵rubidium
TILE_HEIGHT
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-07-10(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks ↵frosch
and depots. (based on patched by adf88 and michi_cc)
2011-03-20(svn r22266) -Fix [FS#4558]: In the scenario editor you could build a ship ↵rubidium
depot using the hotkeys. Removing that depot causes an assertions to trigger.
2011-03-13(svn r22241) -Codechange: Add additional to-be-used parameter to ↵frosch
OnInvalidateData().
2011-02-04(svn r21959) -Change: replace longbridges with custom maximum bridge and ↵rubidium
tunnel length setting
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-15(svn r21806) -Codechange: Correct additional appearances of the same typo.terkhen
2011-01-15(svn r21805) -Codechange: Correct a typo.terkhen
2010-12-24(svn r21627) -Codechange: Remove _place_proc global variable.alberth
2010-12-23(svn r21609) -Fix (r21545,r21552,r21580,r21586): Restore diagonal clearing ↵alberth
of areas.
2010-12-20(svn r21545) -Codechange: Replace the callback by another switch.alberth
2010-12-20(svn r21544) -Codechange: Fold the small static click functions into the switch.alberth
2010-12-20(svn r21543) -Codechange: Remove _build_docks_button_proc array.alberth
2010-12-11(svn r21471) -Change [FS#4153]: make building aqueducts behave more like ↵rubidium
building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
2010-11-26(svn r21331) -Codechange: Make drawing the widgets default behaviour in ↵alberth
OnPaint().
2010-10-15(svn r20932) -Add [FS#4153]: Highlight all destination tiles when building a ↵terkhen
lock. (uni657)
2010-10-15(svn r20931) -Document: Waterways toolbar click functions.terkhen
2010-09-28(svn r20856) -Fix [FS#4141]: Road/water toolbars did not get updated when ↵terkhen
the first vehicle of their type becomes available.
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-10(svn r20438) -Fix [FS#4022]: for docks "facing" north, i.e. having the ↵rubidium
watery part a the northern side, the joiner had an off-by-one to the north w.r.t. the station spread against the actual other (correct) building tools
2010-07-04(svn r20071) -Codechange: Consistently return the toolbar window for ↵frosch
ShowBuildXxxToolbar().