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Erich/openttd
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sloped-stations
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disaster_vehicle.cpp
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2021-12-16
Codechange: Un-bitstuff landscape commands.
Michael Lutz
2021-12-16
Codechange: Template DoCommand to automagically reflect the parameters of the...
Michael Lutz
2021-12-16
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the DoCommand function call.
Michael Lutz
2021-04-10
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
Charles Pigott
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-05
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
Patric Stout
2021-01-05
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...
Matt Kimber
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2018-05-22
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
PeterN
2016-10-16
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
frosch
2016-10-16
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleS...
frosch
2014-12-21
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared a...
rubidium
2014-09-21
(svn r26872) -Change: give the disaster vehicles the same treatment as aircra...
rubidium
2014-09-20
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
rubidium