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path: root/src/disaster_vehicle.cpp
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2021-12-16Codechange: Un-bitstuff landscape commands.Michael Lutz
2021-12-16Codechange: Template DoCommand to automagically reflect the parameters of ↵Michael Lutz
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
2021-12-16Codechange: Make TileIndex a "strong" typedef to give it a distinct type.Michael Lutz
This is accomplished by changing it to a single member struct with the appropriate operator overloads to make it all work with not too much source modifications.
2021-12-16Codechange: Move command arguments to the back of the DoCommand function call.Michael Lutz
2021-04-10Fix #8956: Industry disaster news messages showed the wrong location (#8992)Charles Pigott
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-05Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)Patric Stout
When a vehicle is cleaned up, all news that points to the news is also removed. This was a bit evil, as it would also remove any news related to crashed, acting like the crash never happened. This left players a bit in the dark what was going on exactly.
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to ↵Matt Kimber
a mutable type in render methods
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
The value is either unused or always the same as this->direction.
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct ↵frosch
VehicleSpriteSeq.
2014-12-21(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared ↵rubidium
after being set to show a shadow
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as ↵rubidium
aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium