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path: root/src/disaster_vehicle.cpp
AgeCommit message (Expand)Author
2021-12-16Codechange: Un-bitstuff landscape commands.Michael Lutz
2021-12-16Codechange: Template DoCommand to automagically reflect the parameters of the...Michael Lutz
2021-12-16Codechange: Make TileIndex a "strong" typedef to give it a distinct type.Michael Lutz
2021-12-16Codechange: Move command arguments to the back of the DoCommand function call.Michael Lutz
2021-04-10Fix #8956: Industry disaster news messages showed the wrong location (#8992)Charles Pigott
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2021-01-05Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)Patric Stout
2021-01-05Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...Matt Kimber
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-29Codechange: Remove Company/OwnerByte typesCharles Pigott
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2018-05-22Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)PeterN
2016-10-16(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.frosch
2016-10-16(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleS...frosch
2014-12-21(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared a...rubidium
2014-09-21(svn r26872) -Change: give the disaster vehicles the same treatment as aircra...rubidium
2014-09-20(svn r26864) -Codechange: bring a bit more OO into the disaster vehiclesrubidium