Age | Commit message (Collapse) | Author |
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consts' enum as well
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seperate class
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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GetIndustryByTile()
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Is/Set/HasArticulatedPart member of RoadVehicle.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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they can head for somewhere else instead of stumbling over a ghost.
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deleted vehicles.
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vehicles/stations/industries are deleted.
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was deleted
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introduce shiny new IsPlainRailTile()
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this ID' from 'some' strings and replace the string name with something more sensible.
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Instead of landing, just disappear (fly away) in those cases.
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side equals the number of tiles on the Y side does not hold anymore. As a result of this submarines could be created far outside of the map. Later in r15733 we would test whether that tile would be a water tile and we'd find out the tile isn't within the map.
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stuck on land tiles.
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VehiclePositionChanged and EndVehicleMove.
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them map.
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AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
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instead of trying to make it and check for NULL.
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delete by a direct delete instead.
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destructor as that was already doing the same for a few vehicle types.
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target invalid industry
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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st->airport_tile, not st->xy
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client so it is immediatelly clear which one you are working with.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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