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path: root/src/disaster_cmd.cpp
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2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-24(svn r15838) -Fix: MSVC 64 bits warningsrubidium
2009-03-17(svn r15750) -Fix: The big ufo sometimes landed just outside the map. ↵yexo
Instead of landing, just disappear (fly away) in those cases.
2009-03-17(svn r15749) -Codechange: apply coding style to disaster_cmd.cppyexo
2009-03-16(svn r15748) -Fix (r1722): the assumption that the number of tiles on the X ↵rubidium
side equals the number of tiles on the Y side does not hold anymore. As a result of this submarines could be created far outside of the map. Later in r15733 we would test whether that tile would be a water tile and we'd find out the tile isn't within the map.
2009-03-15(svn r15733) -Fix: Enabling freeform edges could cause submarines to get ↵yexo
stuck on land tiles.
2009-03-15(svn r15732) -Fix: enumified constant name stylerubidium
2009-03-15(svn r15731) -Codechange: unify submarine creationrubidium
2009-03-11(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵rubidium
VehiclePositionChanged and EndVehicleMove.
2009-02-25(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around ↵frosch
them map.
2009-02-05(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵frosch
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-09(svn r14933) -Codechange: check the whether a pool item can be constructed ↵rubidium
instead of trying to make it and check for NULL.
2009-01-03(svn r14808) -Fix (r1): coal mine subsidence could wrap around map edgessmatz
2008-12-26(svn r14749) -Codechange: replace a few wrapper functions that only called ↵rubidium
delete by a direct delete instead.
2008-12-26(svn r14747) -Codechange: remove DeleteVehicleChain in favour of the vehicle ↵rubidium
destructor as that was already doing the same for a few vehicle types.
2008-12-26(svn r14746) -Fix: don't let any disaster vehicle (Helicopter or Airplane) ↵smatz
target invalid industry
2008-12-26(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have ↵smatz
queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-19(svn r14694) -Fix (r1): zeppeliner (disaster) should target ↵smatz
st->airport_tile, not st->xy
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-07(svn r14270) -Fix: make small UFO aware of articulated RVssmatz
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-15(svn r13100) -Codechange: reduce the amount of parameters passed via ↵rubidium
AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
2008-04-20(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpprubidium
2008-04-06(svn r12588) -Codechange: do not access the destination of an order directly.rubidium
2008-04-01(svn r12531) -Codechange: Rename some variables for consistency.frosch
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-28(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.rubidium
2008-02-20(svn r12199) -Codechange: Remove magic around the results of ↵frosch
GetTileTrackStatus().
2008-02-01(svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) ↵glx
with an OnNewDay method in the Vehicle class
2008-01-18(svn r11913) -Fix (r11871): update signals after company bankrupt and ↵smatz
disaster too
2008-01-16(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify ↵smatz
the code at some places
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-11-26(svn r11526) -Codechange: Rename the function delta fitting to the naming styleskidd13
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style