Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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capacity.
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depot
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resize.step_height apart
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same twice.
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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from WWT_RESIZEBOX instances
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etc. in the depot window
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WindowDesc; it's determined from the (nested) widgets
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DrawVehicleInDepot
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it has nothing to do with the height of the vehicle lists.
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capacity/matrix initialisation
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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for clicking.
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when setting up smallest size (e.g. for DParams). So assign it earlier in Window::InitializeData instead of dealing with each window separately.
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wrong 'size') upon reiniting windows
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expect.
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window should adapt to differences in height.
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the constructor.
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for storing horizontal/vertical information.
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what the docs say.
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@param to @tparam if necessary
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for more consistency and distinguishability.
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building (in the future buying) vehicles.
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scrollbar wrappers
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overlaps less with vehicle images.
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relatives
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setting of the error message to a single place
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