Age | Commit message (Collapse) | Author |
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other places.
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rows and columns from the resize step size.
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widgets.
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of them.
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window to its default size.
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after construction.
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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again when cloning vehicles using the clone-button from the depot GUI. This button cannot be used for sequential cloning, so the argument about opening many windows does not hold as it does for the clone button from the vehicle GUI.
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Eagle_rainbow)
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for purchase/depot cell size.
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sprites. (Based on patch by Eddi)
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open the vehicle window of the new vehicle. The only reasonable thing to do with the new vehicle is to start it, which can also be done via the depot GUI.
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values for size computations.
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when dragging for RTL languages.
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(vehicle) depots and vehicle details
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understandable
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vehicles when adding an extra order
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draw different sprites on the map and in various GUIs.
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depot view.
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OnInvalidateData().
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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road vehicles and trains.
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got closed
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using RTL languages.
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the language "list"
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depots was broken
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and vehicle to clone orders from directly from vehicle lists and depot window
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some headers
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to increase the vehicle pool limit
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to increase the vehicle pool limit
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order doesn't require up to 765 commands.
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depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
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and 'sell chain' button for non-train depot windows.
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