Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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depot view.
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OnInvalidateData().
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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road vehicles and trains.
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got closed
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using RTL languages.
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the language "list"
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depots was broken
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and vehicle to clone orders from directly from vehicle lists and depot window
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some headers
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to increase the vehicle pool limit
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to increase the vehicle pool limit
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order doesn't require up to 765 commands.
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depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
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and 'sell chain' button for non-train depot windows.
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columns for non-train depot windows.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again.
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over a widget instead of by right clicking on it.
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gui (sbr).
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divisions with rounding.
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parameter for OnClick().
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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capacity.
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depot
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