Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-01 | (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵ | maedhros | |
individual checks depending on the vehicle type. | |||
2007-05-18 | (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type ↵ | rubidium | |
strictness. | |||
2007-05-15 | (svn r9841) -Codechange: add a little more type strictness to the vehicle types. | rubidium | |
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-03-31 | (svn r9531) -Fix (r8661) [FS#692]: The scroll settings were wrong for trains ↵ | maedhros | |
as only a part of the window should be horizontally scrollable, not all of it. This lead to wagons without an engine overflowing the window and not being able to scroll to the end of a train if there was an engine attached. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-03-01 | (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵ | belugas | |
comments style. | |||
2007-02-23 | (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and ↵ | belugas | |
a few comments style. Some documentation addition, when i can easily supply them | |||
2007-02-17 | (svn r8770) -Fix r8661: corrected some aircraft sprite placement issues in ↵ | bjarni | |
the depot window | |||
2007-02-10 | (svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if ↵ | bjarni | |
a sprite is too big to fit (ships and aircraft only) -Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes | |||
2007-02-07 | (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵ | bjarni | |
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-01-24 | (svn r8390) -Codechange (r8384): Rewrote ResizeButtons() | bjarni | |
Now it only works on first and last widget to resize It now works with offsets correctly (no longer assumes the left is 0) It's no longer needed to have a widget right of the ones you resize Can handle any number of widgets | |||
2007-01-24 | (svn r8384) -Codechange: [GUI] instead of writing a resize button function ↵ | bjarni | |
for each window, a global ResizeButtons() is added | |||
2007-01-22 | (svn r8338) -Codechange: merged road vehicle build window into the other ones | bjarni | |
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp | |||
2007-01-22 | (svn r8335) -Feature: the build ship window is now also resizable ↵ | bjarni | |
horizontally and contains sorting options -Codechange: the build ship window is merged into build_vehicle_gui.cpp | |||
2007-01-21 | (svn r8331) -Feature: the train and aircraft build windows are now resizable ↵ | bjarni | |
in horizontal direction as well -Codechange: merged train and aircraft build window code | |||
2007-01-21 | (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵ | bjarni | |
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal() | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-11 | (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever ↵ | celestar | |
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max(). | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |