Age | Commit message (Collapse) | Author |
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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around road vehicles and flipping parts of trains in the depot
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functions
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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callback
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drawing API.
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expanding them much easier (Alberth)
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sources too
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holds the owner of whatever is shown in the window
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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different vehicle is dragged.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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sprites: fonts, recolour, mapgen and normal sprites.
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when a depot window was opened
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CMD_START_STOP_VEHICLE.
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warning
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[ctrl-]right-clicking on vehicle.
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build_vehicle, cheat, depot and dock guis.
The fact that it goes alphabetically is pure coincidence.
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gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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the 3 users include it, reducing dependencies on misc/smallvec.h
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variable
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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window_gui.h only needs to be included in *_gui.cpp.
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