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Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
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horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
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in horizontal direction as well
-Codechange: merged train and aircraft build window code
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all types of vehicle lists (depending on arguments)
- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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renamed to .cpp)
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