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path: root/src/depot_gui.cpp
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2008-07-31(svn r13887) -Codechange: Replace numbers with Colours enum on autoreplace, ↵belugas
build_vehicle, cheat, depot and dock guis. The fact that it goes alphabetically is pure coincidence.
2008-07-20(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot ↵rubidium
gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-05-28(svn r13307) -Codechange: Separate VehicleList and its two functions so only ↵peter1138
the 3 users include it, reducing dependencies on misc/smallvec.h
2008-05-25(svn r13248) -Codechange: Use VehicleList for depot GUI.peter1138
2008-05-25(svn r13240) -Codechange: More const-ness for GUI code.peter1138
2008-05-24(svn r13239) -Fix: certain compilers give false warning about uninitialized ↵smatz
variable
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-17(svn r13151) -Codechange: use an enum instead of bool as return type of ↵rubidium
OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
2008-05-17(svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so ↵rubidium
window_gui.h only needs to be included in *_gui.cpp.
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-15(svn r13098) -Fix [FS#2016]: segmentation fault on opening an already opened ↵rubidium
depot.
2008-05-14(svn r13091) -Fix: certain compilers give false warning about uninitialized ↵smatz
variable
2008-05-13(svn r13079) -Fix: certain compilers give false warning about uninitialized ↵smatz
variable
2008-05-13(svn r13069) -Codechange: it is no longer needed to pass a void *data ↵rubidium
pointer with the WE_CREATE message because nothing uses it anymore.
2008-05-13(svn r13067) -Codechange: make a class of the DepotWindow.rubidium
2008-05-11(svn r13051) -Codechange: depot_d belongs in depot_gui.cpp.rubidium
2008-05-08(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of ↵rubidium
Window.
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium
2008-05-06(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) ↵rubidium
when it's certain that w != NULL.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-05(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a ↵peter1138
'Location' button, a town/station/industry list, or some news items.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-05(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵smatz
in the group and depot GUI if appropriate
2008-03-30(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.rubidium
2008-02-17(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard ↵smatz
input, depot/group window wasn't updated (original patch by GrimRC)
2008-02-04(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...peter1138
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵rubidium
and making it more logic where function definitions can be found.
2007-12-16(svn r11643) -Codechange: conform with the coding style for the WP macro uses.rubidium
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-11-24(svn r11513) -Codechange: enumerize some depot GUI actionssmatz
2007-11-18(svn r11471) -Codechange: one more variable retyped to enum ↵smatz
ViewportHighlightMode
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-09-28(svn r11184) -Codechange: cleanup the code related to backup orders.rubidium
2007-09-09(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵rubidium
Vehicle::first pointer correctly set.
2007-08-30(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵rubidium
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.