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path: root/src/depot_gui.cpp
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2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-05(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging ↵smatz
in the group and depot GUI if appropriate
2008-03-30(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.rubidium
2008-02-17(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard ↵smatz
input, depot/group window wasn't updated (original patch by GrimRC)
2008-02-04(svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types...peter1138
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵rubidium
and making it more logic where function definitions can be found.
2007-12-16(svn r11643) -Codechange: conform with the coding style for the WP macro uses.rubidium
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-02(svn r11555) -Codechange: use the new members introduced in r11551.rubidium
2007-11-24(svn r11513) -Codechange: enumerize some depot GUI actionssmatz
2007-11-18(svn r11471) -Codechange: one more variable retyped to enum ↵smatz
ViewportHighlightMode
2007-11-15(svn r11440) -Codechange: replace magic numbers with enumified ↵rubidium
WindowHighlightMode constants. Patch by SmatZ.
2007-11-04(svn r11374) -Codechange: Give meaning to the magical number that specifies ↵belugas
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383)
2007-09-28(svn r11184) -Codechange: cleanup the code related to backup orders.rubidium
2007-09-09(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the ↵rubidium
Vehicle::first pointer correctly set.
2007-08-30(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵rubidium
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-29(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.rubidium
2007-08-26(svn r10986) -Fix (r10985): inconsistency between documentation and actual ↵rubidium
code... thanks to glx for spotting it.
2007-08-26(svn r10985) -Codechange: unify/remove duplicate ↵rubidium
CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-16(svn r10587) -Codechange: move the string/dparam related stuff from ↵rubidium
variables.h to strings.h
2007-07-01(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵rubidium
Get(Aircraft|RoadVeh|Ship|Train)Image.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-06-01(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace ↵maedhros
individual checks depending on the vehicle type.
2007-05-18(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type ↵rubidium
strictness.
2007-05-15(svn r9841) -Codechange: add a little more type strictness to the vehicle types.rubidium
2007-04-18(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵rubidium
tabs with spaces.
2007-03-31(svn r9531) -Fix (r8661) [FS#692]: The scroll settings were wrong for trains ↵maedhros
as only a part of the window should be horizontally scrollable, not all of it. This lead to wagons without an engine overflowing the window and not being able to scroll to the end of a train if there was an engine attached.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-01(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few ↵belugas
comments style.
2007-02-23(svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and ↵belugas
a few comments style. Some documentation addition, when i can easily supply them
2007-02-17(svn r8770) -Fix r8661: corrected some aircraft sprite placement issues in ↵bjarni
the depot window
2007-02-10(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if ↵bjarni
a sprite is too big to fit (ships and aircraft only) -Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks This will make less vehicle type specific code and easier to read resizing based on sprite sizes
2007-02-07(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵bjarni
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-24(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()bjarni
Now it only works on first and last widget to resize It now works with offsets correctly (no longer assumes the left is 0) It's no longer needed to have a widget right of the ones you resize Can handle any number of widgets
2007-01-24(svn r8384) -Codechange: [GUI] instead of writing a resize button function ↵bjarni
for each window, a global ResizeButtons() is added