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path: root/src/depot_gui.cpp
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2007-01-24(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()bjarni
Now it only works on first and last widget to resize It now works with offsets correctly (no longer assumes the left is 0) It's no longer needed to have a widget right of the ones you resize Can handle any number of widgets
2007-01-24(svn r8384) -Codechange: [GUI] instead of writing a resize button function ↵bjarni
for each window, a global ResizeButtons() is added
2007-01-22(svn r8338) -Codechange: merged road vehicle build window into the other onesbjarni
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22(svn r8335) -Feature: the build ship window is now also resizable ↵bjarni
horizontally and contains sorting options -Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-21(svn r8331) -Feature: the train and aircraft build windows are now resizable ↵bjarni
in horizontal direction as well -Codechange: merged train and aircraft build window code
2007-01-21(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵bjarni
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-11(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever ↵celestar
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)