Age | Commit message (Collapse) | Author |
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window. Keep the tool active when share-cloning. Open the vehicle GUI when copy-cloning. (#6754)
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the tile separators.
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scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end.
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train depot GUI. This only applies if all vehicles use consistent lengths, i.e. either if only using default vehicles, or if only using NewGRF vehicles with 32px reference width. (based on patch by Wolf01)
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sprites.
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windows when vehicles with high unitnumbers leave. (Airbus)
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train depot GUI while dragging a vehicle over it. (Eearslya)
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dragging a vehicle over it. (Eearslya)
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ScaleGUITrad().
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purchase lists.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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other places.
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rows and columns from the resize step size.
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widgets.
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of them.
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window to its default size.
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after construction.
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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again when cloning vehicles using the clone-button from the depot GUI. This button cannot be used for sequential cloning, so the argument about opening many windows does not hold as it does for the clone button from the vehicle GUI.
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Eagle_rainbow)
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for purchase/depot cell size.
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sprites. (Based on patch by Eddi)
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open the vehicle window of the new vehicle. The only reasonable thing to do with the new vehicle is to start it, which can also be done via the depot GUI.
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values for size computations.
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when dragging for RTL languages.
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(vehicle) depots and vehicle details
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understandable
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vehicles when adding an extra order
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draw different sprites on the map and in various GUIs.
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depot view.
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OnInvalidateData().
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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