Age | Commit message (Collapse) | Author |
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open the vehicle window of the new vehicle. The only reasonable thing to do with the new vehicle is to start it, which can also be done via the depot GUI.
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values for size computations.
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when dragging for RTL languages.
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(vehicle) depots and vehicle details
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understandable
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vehicles when adding an extra order
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draw different sprites on the map and in various GUIs.
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depot view.
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OnInvalidateData().
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tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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road vehicles and trains.
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got closed
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using RTL languages.
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the language "list"
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depots was broken
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and vehicle to clone orders from directly from vehicle lists and depot window
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some headers
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to increase the vehicle pool limit
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to increase the vehicle pool limit
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order doesn't require up to 765 commands.
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depot it belongs to gets removed, the depot window gets closed or when another vehicle gets sold in a depot
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and 'sell chain' button for non-train depot windows.
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columns for non-train depot windows.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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is disabled and there is no handled right click event for the widget, i.e. if a widget would handle the right click you won't see the tooltip anymore by right clicking; by enabling hovering you would get access to that tooltip again.
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over a widget instead of by right clicking on it.
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gui (sbr).
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