Age | Commit message (Collapse) | Author |
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needed.
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compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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with the coding style
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templates. This gives up to 10% performance increase in games with lots of vehicles.
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super class.
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"road" everywhere except in the tile type.
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strictness.
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headers.
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Replace tests with magic numbers by a simple extraction template for command parameters
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a few comments style.
Some documentation addition, when i can easily supply them
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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