Age | Commit message (Collapse) | Author |
|
|
|
of boolean expressions in DEBUG
|
|
|
|
not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
|
|
|
|
|
|
|
|
for months. All attempts to do another workaround failed.
|
|
printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
|
|
debug stuff a runtime configurable debug option instead of a compile time option.
|
|
that name.
|
|
us less
|
|
|
|
crashes to simplify debugging. See readme.txt for details
|
|
something more than whitespace as description of files that don't have a description.
|
|
as a macro instead
|
|
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
|
|
move the debugdumpcommand stuff out of the network 'area').
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
what I expected...
|
|
|
|
comments style.
|
|
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
|
|
|
|
stillunknown and pv2b.
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|