Age | Commit message (Collapse) | Author |
|
macro _WIN32
|
|
to make the call thread-safe.
|
|
|
|
Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action
This fixes #6652.
|
|
|
|
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
not the normal ANSI code page and definitely not UTF-8 either.
|
|
return value of strlen().
|
|
|
|
random log
|
|
compiles stumble on
|
|
|
|
|
|
or config.lib, decided you don't need network support
|
|
|
|
|
|
|
|
|
|
_rightclick_emulate
|
|
unify the formatting
|
|
|
|
_stdlib_con_developer
|
|
if a header require a header make it include that header
|
|
not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
|
|
|
|
|
|
|
|
printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
|
|
|
|
debug stuff a runtime configurable debug option instead of a compile time option.
|
|
and strecpy where direct conversion is possible
|
|
wrong comments!
|
|
|
|
crashes to simplify debugging. See readme.txt for details
|
|
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
|
|
move the debugdumpcommand stuff out of the network 'area').
|
|
when it's not necessary.
|
|
all debug levels.
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
anyway, a step towards that goal)
-Fix: put DEBUG lines under WINCE via a function designed for just that under WINCE
|
|
|
|
|
|
a few comments style.
Some documentation addition, when i can easily supply them
|
|
DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
|
|
|