Age | Commit message (Collapse) | Author |
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random log
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compiles stumble on
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or config.lib, decided you don't need network support
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_rightclick_emulate
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unify the formatting
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_stdlib_con_developer
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if a header require a header make it include that header
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not in-game) console if show_date_in_console is set. For dedicated server binaries the default is 'on', for the rest it is 'off'.
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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debug stuff a runtime configurable debug option instead of a compile time option.
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and strecpy where direct conversion is possible
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wrong comments!
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crashes to simplify debugging. See readme.txt for details
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something more than whitespace as description of files that don't have a description.
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in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble.
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move the debugdumpcommand stuff out of the network 'area').
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when it's not necessary.
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all debug levels.
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logical place and remove about 50% of the includes of 'functions.h'
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anyway, a step towards that goal)
-Fix: put DEBUG lines under WINCE via a function designed for just that under WINCE
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a few comments style.
Some documentation addition, when i can easily supply them
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DEBUG() to a remote connection over TCP
For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
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renamed to .cpp)
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