Age | Commit message (Collapse) | Author |
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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when it is reopened
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with an OnNewDay method in the Vehicle class
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extra checking and such anymore.
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move the debugdumpcommand stuff out of the network 'area').
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of FS#1335
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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logical locations.
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extra checking and such anymore.
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of FS#1482.
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function and variables.
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IsValidVehicle(vehicle).
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window wasn't redrawn instantly
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compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
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a few comments style.
Some documentation addition, when i can easily supply them
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VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
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renamed to .cpp)
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