Age | Commit message (Collapse) | Author |
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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when cheating dates
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Eagle_rainbow)
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calling various daily or monthly processings. (dihedral)
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has been calculated.
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unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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specific intervals (dihedral)
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some headers
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_date_fract got a new value range
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called. Some places wouldn't reset _date_fract correctly at all
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missed :)
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logical location
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consisted of unrelated values use static const (u)int
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they're increadibly useless (or hard to load correctly) in that case
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does not need food the whole year to grow.
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macro a bit so it can be properly reused and add a MAX_DAY
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for more consistency and distinguishability.
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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AirportPickerWindow::OnPaint
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time, binary size and run time (with asserts disabled) should be improved
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with < .. - 1 (both caused due to wrapper functions)
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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to other vehicle types, too
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debug stuff a runtime configurable debug option instead of a compile time option.
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array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
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client so it is immediatelly clear which one you are working with.
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introducing a daily random industry change.
This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process.
Thanks to frosch, for nice code ideas and rewrites
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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'leap year' and 'day of year'.
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headers so that nothing from the network directory needs to include basically all network headers.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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when it is reopened
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with an OnNewDay method in the Vehicle class
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