Age | Commit message (Collapse) | Author |
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Cause why not
*Update the formating
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The exchange rate is actually more like 19,000, but OpenTTD
doesn't handle such high exchange rates kindly.
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With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.
We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.
This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
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Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
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OpenTTD doesn't have any pesos, so I've added Mexican pesos,
at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
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(devastator)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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defined one
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Eagle_rainbow)
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NewsFlag instead.
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currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate
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consisted of unrelated values use static const (u)int
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vehicles/stations/industries are deleted.
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required to restart OpenTTD to take effect. Now also support non 1 ASCII character custom grouping separators.
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with user override.
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is now RON.
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eastern version of windows so escape them
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sources too
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Remove intermediate currency "New Turkish lira".
Add Euro introduction date for Slovakia.
Remove Euro introduction date for Hungary.
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-Change: Slovenia switched to the Euro in 2007.
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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loading a savegame.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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unneeded include from openttd.h.
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