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2010-10-27(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces ↵rubidium
savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
2010-08-10(svn r20439) -Fix [FS#4023]: MinGW compiler complaining about converting -1 ↵rubidium
to an unsigned int
2010-07-14(svn r20138) -Change: also put the base set version number in the crash logrubidium
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the ↵rubidium
AI+Squirrel
2010-01-25(svn r18916) -Fix (r18809): Don't rely on 'time.h' being included via dark ↵frosch
roads.
2010-01-18(svn r18855) -Codechange: record compiler name and version in the crash logsmatz
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-13(svn r18794) -Codechange: add local company and network 'state' to the crash logrubidium
2010-01-10(svn r18769) -Codechange: replace MiniLZO with the real library. If you're ↵rubidium
using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
2010-01-07(svn r18751) -Codechange: also log the zlib version in the crash logrubidium
2009-12-31(svn r18672) -Codechange: mention the game date in the crash logrubidium
2009-12-23(svn r18613) -Codechange: add the music set to the crashlog toorubidium
2009-12-19(svn r18546) -Codechange: make making the screenshot not asynchronious; just ↵rubidium
do it at the moment it's requested.
2009-12-09(svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being ↵rubidium
NULL on non-Windows systems
2009-12-09(svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loadedglx
2009-11-17(svn r18156) -Add: crash screenshot, created from blitter buffersmatz
2009-10-14(svn r17774) -Codechange: show the version of the (dynamically) linked ↵rubidium
library instead of the one we compiled against in the crash log
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-14(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we ↵smatz
crashed before while gamelog action was active
2009-09-14(svn r17535) -Fix: compiling without networking failed; also unhackify the ↵rubidium
crash logger a bit.
2009-09-12(svn r17512) -Add: some basic information about the loaded AIs in the crash logrubidium
2009-09-07(svn r17450) -Codechange: refactor the windows crash logger so parts of it ↵rubidium
can be reused by other crash logger implementations