Age | Commit message (Collapse) | Author |
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Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
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news messages
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_current_company is not currently logged anywhere in the crashlog.
_local_company is logged, despite being much less useful than
_current_company.
This change logs _current_company alongside _local_company.
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By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
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By naming it in a different way, things get a bit confusing.
Especially if we are switching to CMake, which autodetects these
things, we need to use the name the authors of ICU gave it; not
our interpertation of that name.
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It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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DetailedFileType.
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included after safeguards.h (JGR)
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ICU (lx) or the sorting/collation part of ICU (i18n)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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parts some compilers failed at, are integrated in other parts of the code now too
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more likely to be updates [a-c].
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savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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to an unsigned int
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AI+Squirrel
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roads.
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if a header require a header make it include that header
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using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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do it at the moment it's requested.
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NULL on non-Windows systems
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library instead of the one we compiled against in the crash log
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crashed before while gamelog action was active
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crash logger a bit.
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can be reused by other crash logger implementations
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