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path: root/src/crashlog.cpp
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2009-12-19(svn r18546) -Codechange: make making the screenshot not asynchronious; just ↵rubidium
do it at the moment it's requested.
2009-12-09(svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being ↵rubidium
NULL on non-Windows systems
2009-12-09(svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loadedglx
2009-11-17(svn r18156) -Add: crash screenshot, created from blitter buffersmatz
2009-10-14(svn r17774) -Codechange: show the version of the (dynamically) linked ↵rubidium
library instead of the one we compiled against in the crash log
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-14(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we ↵smatz
crashed before while gamelog action was active
2009-09-14(svn r17535) -Fix: compiling without networking failed; also unhackify the ↵rubidium
crash logger a bit.
2009-09-12(svn r17512) -Add: some basic information about the loaded AIs in the crash logrubidium
2009-09-07(svn r17450) -Codechange: refactor the windows crash logger so parts of it ↵rubidium
can be reused by other crash logger implementations