Age | Commit message (Collapse) | Author |
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just reuse the same piece of allocated memory for each encoding.
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'anti-multiple-inclusion' header
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only if anyway
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So not much of a typo.
Thanks, Yexo. I feel less ignorant today :D
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std::map
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station_gui.h
-Fix: comment for ReallocT was wrong, the memory is not zeroed.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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SpriteCache struct in order to make it smaller
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location
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the map, which is now done by a manual key sorter on SmallMap. This fixes engine ID list sorting.
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code :(
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time and binary size
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client so it is immediatelly clear which one you are working with.
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autoreplace kernel.
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NewGRF window. Presets are saved in the config file.
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encoding so it uses similiar scheme as 8bpp-optimized
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
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got/stayed broken
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for core functions (big functions use just inline instead)
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there
-Codechange: convert smallvector from struct to class
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TTD_[BIG/LITTLE]_ENDIAN is defined
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from <string.h>
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-Codechange: Split the sorting code from the sortlist to an appropriate header
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something more than whitespace as description of files that don't have a description.
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that bytes should be cast to ints.
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operators.
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have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
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a patch by Alberth.
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math_func.hpp
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values didn't work
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use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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won't be used in the future
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the value
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